BG3 Overgrown Tunnel walkthrough Auntie Ethel questline in Baldur's Gate 3
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Ethel is demanding that she doesn't leave a single crumb, and your party will note how uncomfortable this is. If you have Gale in your camp, he'll want to speak to you about a condition he has which relates to his Companion Quest, The Wizard of Waterdeep. There's also a significant event relating to Astarion's companion quest, The Pale Elf, which will take place here as well.
Auntie Ethel's Hair Notes & Tips
Interact with the Mushroom to get teleported back to the Putrid Bog near the Riverside Teahouse area. Move ahead to speak to Mayrina about Connor's body and complete her questline in Act I. Mayrina will storm off and leave the cavern, going to her husband's grave which is right outside the Teahouse. You can agree, or bargain/threaten your way into leaving with both options. We went with the option of saving Mayrina and not taking the roll- the roll can be quite tricky.
Auntie Ethel's Hair Information
It will automatically wrap up as you head into Act Two, though. For now, you're going to need to find another cure, so head back to the Act One hub and check out the various options you've got on offer to pick from. You can't save Magron, but you can free her from an eternity of pain by selecting her head and letting her body die. You can speak to Lorin and convince him you're not a threat, and if you have a way to unpetrify someone and cure illness at the same time, you can save Efrin.
BG3 Overgrown Tunnel Acrid Workshop Items
When you go down the stairs, you'll find yourself in a new location called Overgrown Tunnel. There's a lot to do in this Teahouse (including saving some lives) and plenty of loot to pick up as well. She wants to remove one of your eyes temporarily, kiss it, then put it back in your head. If you've already tried dealing with Volo as a solution to the infection, you may be having some flashbacks right now. Upon entering the Teahouse, you'll be greeted with an odd sight. Mayrina, the sister of the two men you just killed, is sat crying and begging Ethel not to make her eat any more pie.
Baldur's Gate 3: How to Get Auntie Ethel's Hair & Best Choices to Select - GameRant
Baldur's Gate 3: How to Get Auntie Ethel's Hair & Best Choices to Select.
Posted: Thu, 07 Mar 2024 08:00:00 GMT [source]
If any spell is used for the check, like guidance for example, Auntie Ethel will trigger her legendary action, Weird Magic Surge, which will create an illusory duplicate. This action will throw the player out of the dialogue and into combat once more. Even if the skill check succeeded, no reward will be given to the player and the dialogue cant trigger again. Yes, there is a 5 (Adult) service minimum, Bride + 4 to book Friday-Sunday. Yes, I am happy to travel to your location for your big day. Travel fees for the San Diego Area begin at $75 and Temecula $150.
Auntie Ethel's Hair
She killed Mayrina's brothers and is scheming to take Mayrina's child to gain a new hag body. Ethel also promised Mayrina that she would revive her dead husband (in a zombie form), so you'll have a decision to make towards the end of this quest regarding Connor. The Overgrown Tunnel is a secret passageway located inside the Gnarled Teahouse. The Riverside Teahouse Waypoint is the closest fast-travel point to Ethel's Teahouse. This is where you'll first encounter Auntie Ethel in her hag form.
Auntie Ethel's Hair Baldurs Gate 3 Wiki
Head west towards Blighted Village, over the bridge with dead adventurers and Goblins. Make sure to loot them as you go- they have some handy items. Dealing with Auntie Ethel is a little trickier than it might seem at first, so below, you'll find a complete story Walkthrough. We'll be looking at key character interactions, important items, and any potential combat encounters that your party might find themselves in. This is up to you, but I typically suggest 2-3 months prior to your wedding date. Please note that trial appointments are only available on weekdays.
Once you're ready to leave, head out via the mushroom portal or front door. Don't worry about the gas clouds or traps, they'll be gone now. After you defeat Ethel, Mayrina won't react in the way you might expect. Auntie Ethel had promised to bring her husband back from the dead in return for her unborn baby, and now she thinks she'll never see him again. She will beg you to leave and let her keep Mayrina in exchange for her giving you power.
How to Acquire Auntie Ethel's Hair
Auntie Ethel will speak to you, clearly shaken by the encounter. As you approach, you'll notice that the men are accusing Ethel of doing something to their sister. While Shadowheart will protest at the idea of you telling Auntie Ethel what's up with you, you'll need to tell her that you're infected with a Mind Flayer parasite. She is immediately concerned and sympathetic, then mentions that she might have something to help back home. To make finding the Riverside Teahouse easier, it's best to find Auntie Ethel in Emerald Grove after defeating the Goblins outside the gate during the start of Finding A Cure.
Baldur's Gate 3 - How To Save Mayrina From Auntie Ethel - GameSpot
Baldur's Gate 3 - How To Save Mayrina From Auntie Ethel.
Posted: Tue, 05 Sep 2023 07:00:00 GMT [source]
Once you're done here, heal up (you won't be able to head to camp, but you can take a short rest) and prepare for the next step. Before you head in, it's worth running to camp quickly to take a Long Rest. This is a pretty simple fight as, presuming you roll well for Initiative, you'll be able to take out the brothers with ranged attacks before they can even get to you. They don't have particularly high health, so if they do get over to you, crowd them and give them the Threatened debuff. Even if you've never been to the Blighted Village before, you'll be able to see the dark orange buildings on your map once you get close.
One possible cure for the parasite can be found at the hands of an intriguing NPC called Auntie Ethel. She's found to the southwest of the Blighted Village, living in the Riverside Teahouse, and she's one of the most interesting characters in Baldur's Gate 3 Act One. A unique interaction can happen if playing in Honour mode when the player is making their dialogue skill check.
Spells like Misty Step and Teleportation also work in this scenario. There is a table located opposite Lorin's position where you'll find a few Whispering Masks. This mask is a conduit that allows Ethel to control your character, but it does come with certain benefits. For instance, wearing the mask allows you to pass through Ethel's illusions easily. You'll find Mayrina close by, crying at the prospect of wheeling her dead husband's coffin home in a wheelbarrow.
Auntie Ethel will start her turn by summoning clones of herself. Defeating the actual Auntie Ethel will make these clones vanish. Throughout the fight, Ethel will keep summoning clones and teleporting or becoming invisible, so it's worth dedicating one member of your party to dealing with them. You can also place heavy items on top of the vents, disarm the vents, or simply tank the fall damage from jumping past the gas clouds. You'll need to use jump to get through, but do be careful as you go, as there are poison gas clouds on the other side. The door is absolutely terrified - turns out, it's one of Ethel's victims - and tries everything to get you to leave and not enter.
Please inquire directly about travel costs to your specific location. Idk if this is something people know about and I'm just a dumbass that's late to the party, but I just bargained with the hag and got the hair, but also killed her. I mention it here because I remember googling it when I was on my first playthrough, and reading it just "wasn't possible", as she disappears soon as you've got the hair. After collecting everything, move to the Mushroom Circle at the end of the room.
You can deal with it by using water spells on the cage, throwing water barrels, or throwing water bottles. It's important to do this, or Mayrina will die and you need her alive. You will still get experience for knocking out enemies, and there's a chance you can help them later on as well.
Speak to Mayrina after setting her free, and she informs you about Connor, her dead husband. Auntie Ethel promised to bring him back to life, but in exchange, the hag wanted Mayrina's baby. I recommend using a character with a high Dexterity score, as the Sleight of Hand is essential to disarming traps. Each Vent will trigger a Dexterity skill check, so use characters like Astarion (high Dexterity attribute) to disable the traps. Once the Vents are disabled, start moving close to the Peculiar Flowers to disarm the traps.
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